So, inspired by two different blogs that I read, Risus Monkey and Tabletop Diversions, I have decided to pick back up the solo game adventure using random tables, Mythic GM Emulator, and other things. This is the first episode of a new adventure and I’m really happy with how it went and I plan to continue it as I have time.
I decided to use Fate Accelerated Edition for this adventure, but I switch it up as I play to a different system. Here are the different tools I used to help me with this game:
- GameMaster’s Apprentice – great set of randomizing cards that I am happy I backed.
- Mythic GM Emulator – Essential tool, it is great for determining random events.
- Encounter Decks – made my Inkwell Ideas, I really love these and hope they make more. They give me so many ideas about adventures or situations.
- Tabletop Diviersions Dungeon Generator – Well, at least I plan to use it when I get to a dungeon. I will most like using version 4.1.
For my character, I pulled a couple of cards from my GameMaster’s Apprentice Deck to help me create a character. The concepts that I got from these cards were:
- Arcane Weapon
- Virtue Compassion
From this I took his name and the type of character he would be, basically good characters with magic and tends to like fire. Below is the FAE character sheet for Kai.
High Concept: Dabbling mage in search of lost knowledge
Trouble: Cannot leave well enough alone
Music is good for all situations
Friend of nature
A little alchemy can go a long way
Careful: Mediocre (+0)
Clever: Fair (+2)
Flashy: Fair (+2)
Forceful: Average (+1)
Quick: Average (+1)
Sneaky: Good (+3)
Student of the Arts: When using magic, I gain +2 when trying to cleverly create an advantage
Pyro: When I use fire magic, I get +2 when forcefully attacking.
Backpack with rope, torches, rations, pouches of components
I’m happy with the characters, but I’m not sure if I will be sticking with FAE or not. I might test out different rules in the future, but this will work for now. Here begins the tale of Kai:
My journey starts in the town of Perun. It is built on an ancient battleground between two long dead and forgotten nations. I find myself in a tavern listening to a bonny lass play a haunting tune on a violin. She plays beautifully, but I am here for more than the good music, I need to find some companions to join me on an adventure not too far outside of town.
(Do I see any people that look like the right type? I rolled a 33, so yes there are. Also, I triggered a random event! Focus: Ambiguous event. Meaning: Carelessness Vehicle)
We here a scream and a shout outside, “Run away coach!” right before a large coach comes crashing through the thin front of the tavern.
(Is anyone in danger? 97 Exceptional No)
The tables close to the door and window get knocked over, but no one was sitting there so its okay. There is a hole knocked in the wall and the barkeep is spitting mad, but it looks like the coach is still in one piece as well.
I rush over to the coach and look inside.
(Is anyone in there? 62, Yes) (Is it a woman? No.)
“Are you aright sir?”
Raffolk Wyselw (thanks to the donjon fantasy name generator) shakes his head to clear it and gets out of the coach brushing himself off. Raffolk replies,”Yes, just a little rattled.”
(Does he seem to be the adventuring type? Exceptional yes! 97)
Raffolk is wearing plate mail with a large hammer hanging from his belt and a shield that he is pulling out of coach. I introduce myself only to find out that Raffolk is a paladin journeying through the countryside. His coachman had passed out drunk and caused the whole crash through carelessness. We all help push the coach out and set the tables back up. The barkeep brings a blanket and uses it to cover the large hole in the wall and confronts the paladin about paying for the damage. Sir Raffolk reassures him that he will pay him back as soon as he comes into some more coin, as he has barely enough left to cover food and lodging for a few days.
This leaves an opening to talk to Sir Raffolk about joining me an a little expedition. I buy him a drink and we sit down to talk, “Sir Raffolk, I have a proposal for you”, I begin.
(Does he accept to accompany for 15 silver and a cut of the loot? No, he does not want to, he believes he must pay the barkeep first before leaving. What about for 20 silver? Yes)
We haggle over the price and eventually I agree to pay him 20 silver upfront, which is enough to cover the expenses to the tavern, and a cut of any treasure we find.
(I draw a card from Inkwell Ideas Encounter Decks 1 to find where we are going.)
I have heard that there was an alchemist’s laboratory situated deep in the swamp outside of town. I believe it could have some rare ingredients there and, more importantly, books of knowledge on the art of alchemy. Sir Raffolk does not look pleased about going out into the swamp, but money has already exchanged hands (and went straight to the tavern owner) so he is committed to accompanying me. He decides to go get some supplies and rest before leaving in the morning.
I look around and realize that most of the other patrons have left and that the bard is finishing up and putting away her violin, getting ready to leave. I decide I might be able to use one more companion and see if she might have any skills suited to the task and any desire to go. I introduce myself and find her name to be Malvia Tunnell.
(Is she interested in joining me? 23, yes she is.)
Malvia is very interested in adventure. She tells me that she has some skill with the bow and some magic through her music. Thinking I that I might be able to use someone with her skills, I agree to pay her 10 silver up front, then a share of the spoils as we journey together. I tell her that the paladin who crashed into the place will join us as well. She leaves to get her supplies and also agrees to meet back before daybreak.
Feeling good, but quite a bit poorer, I decide that I might need to change my sleeping arrangements. I ask the barkeep if he would let me sleep in the stable.
(will he? No, of course not)
Not to happy about losing the money he might have gotten from me for the room, he does not agree to let me sleep in the barn. I sigh and walk out, looking for other accommodations.
(Do I find any? No)
Resigned to a bad night of sleep, I find a somewhat nice spot under some bushes at the the outskirts of town and roll myself up in my blanket, sleeping outside for the night.
(Does it rain? No, thank goodness)
We all meet up before daybreak in front of The Shepherd and Mug inn. Sir Raffolk is in a surprisingly pleasant mood with a pack over his shoulder and ready to go. Malvia looks a bit different as well. Her red curly hair is tied back up in a tight bun on top of her head. Her colourful dress exchanged for some dark trousers and a green cloak. She has a bow and quiver slung over her shoulder next to a lute and backpack.
And that is where I had to end it for the night. I look forward to continuing this adventure soon!
Until then, happy gaming and have a happy Thanksgiving!