After a lot of rework, not to mention a lot of bug hunting, I think I have my Mythic GM Emulator program to a state where I can use it for a game. This program is based on the Mythic GM Emulator by the guys over at Word Mill Games. This idea started quite some time ago thanks to Risus Monkey. It has taken me so long simply because I had to put it down and work on other things for a while. When I finally picked it up again last week to work on, I just decided to throw out what I had and completely rework it. I built it in Java and am quite happy with the results. When I posted last week, I thought I would use a visual editor, but once again, switched back to just my normal way of coding. I’m happy with the results so far, and here are the features that the program currently has:


  • You are able to select your Chaos and Odds modify from the drop down box
  • Displays your target and exceptional targets
  • When you roll, if you trigger a random event it will roll one for you
  • You can roll random events as well
  • Exports all your results to a log file

  • As you can see, it is just a basic program, but everything has worked well so far in the testing I have done. I plan to play a solo game soon to really test it out, using Risus Monkey’s method for solo play.

    Time for a much needed gaming update! I have been able to play in two sessions now of Old School Hack and am enjoying it immensely, so I thought I would share my character with you.

    I chose the Fighter character, and one of the fun things about OSH is that once you choose a class, no one else can choose that class. So you can only have one of each class in your party. Once we determined our classes, then we rolled up some stats. Rolling stats is easy, you just roll 2d10, then consult the chart to find out what your bonus is. You keep your stats in order, but we allows for there to be one swap. After that you get to pick one talent from the list of your available talents on your character sheet, and finally, you choose your weapon. That’s all there is to it, quick and simple to get a whole party ready. Your character sheet even has a list of equipment your character starts with, but you do get some gold in case you need anything else.

    I really liked how easy it was to get going with characters. Most games take a while rolling up characters, and that can be fun in its own right, but when you just want to play, sometimes that can get frustrating. OSH removes all the barriers to get you and your party started and into the action as quick as possible. Now without further ado, here is the character that I created.

    Class: Fighter

    Brawn 20 (+5)
    Cunning 13 (+2)
    Daring 16 (+3)
    Commitment 17 (+3)
    Charm 9 (0)
    Awareness 9 (0)

    Weapon of Choice

    Primary Weapon:
    Very Heavy Weapon

    Below you can see the picture I found to help me describe my character. This picture is from DeviantArt, you can find it here and more from the same awesome artist.

    As you can see, the picture helped me to decide to go with a Very Heavy Weapon and no armor. In the two sessions we have played so far, these have served me well. Hopefully, I can post about them soon too, but for now, here is Korgoth’s back story.

    Korgoth grew up in the nomad tribe of Kweian, that roamed the grasslands of the Lyr Plateau. He lived and learned from his father Sethan, who taught him the way of warrior. When he was 12 years old, Sethan sent him to the city of Balkek to live with his mother, in order to learn about the ways of her people, in the city. It was a big change for him, but he took to it well, learning in the schools that his mother taught in, though he had no aptitude for magic. It was a fine balance to keep up his training as a warrior, while also learning in the school, but he did well.

    By the time he turned 16, it was obvious he was not going to have much skills as a magic user, so he decided to return to the Kweian tribe and continue to live as his father. By the time he found the tribe on the Lyr Plateau, a great tragedy had befallen them. The tribe had been wiped out completely, with nothing but smoldering ashes where there had been several hundred people. With no one alive to tell him what had happened, he searched through the smoldering remains to try find the answers, but there were none. What he did find, was the sword he now wields. It was not his father’s, nor even chief’s sword, but it was the only remaining item not burnt and twisted by the fire. Knowing that there had to be something special about the sword, but not knowing what it was, he took it with him, as he headed back for the city.

    Korgoth has stayed in the city for several years now, hoping to find a whisper of what might have happened to his tribe, but has failed so far. He doesn’t know if he is the last surviving member of his tribe, or if others were able to escape. He takes odd jobs as a guard, but still has yet to even unlock the mystery of the sword, though he is sure there is one. Perhaps his next adventure will yield some answers to his questions…

    Okay, things are finally calming down here again and its time to get back to two things:

    1. Gaming
    2. Programming

    I am back to working on my Mythic Emulator app for running solo adventures. It will basically just be used so that I do not always have to consult the chart. Here’s what I got so far, let me know what you think!

    I’ve been wanting to update the site for a while now, and had some inspiration strike tonight after a wonderful valentines with the Mrs. We were talking about love and a thought struck me about a magical item that imitated “true love”. So, without further ado, here it is.

    Rod of Love

    Description: The Rod of Love is a small metal rod that is easily concealable. It has no discerning features other than the runes inscribed upon it. This rod, like all magical rods, holds the spell that is inscribed upon it and can be used by anyone, even those not trained in the arcane arts, to cast the spell. Due to the power this rod possesses, it should be considered an artifact level item.

    Spell: The Rod of Love holds the spell Catyr’s True Love.

    History: Catyr’s True Love is a spell developed by the gnomish mage Catyr as requested by a general of the Brailian Empire. This spell, when cast upon another, causes the target to fall in love with the caster. This spell is different from other love spells because it’s goal was not to bereft the target of free will, but instead, to make them love the caster and want to help them in any way possible for a short time, usually 24 hours. The purpose of the spell was to allow soldiers of the Brailian Empire to infiltrate the Meados Kingdoms and get information in the quickest and easiest way possible.

    For this purpose, several of these rods were made and distributed to soldiers of the Empire. The spell worked wonderfully at first, and awarded the Empire many victories. It did however, have a side effect. Soon, spies stopped reporting to the Empire and they were sought out to determine why. Most were found to have married or stayed with their targets. They discovered that the spell worked to mimic “true love” too well. It often caused the user to fall in love with the target as well, because a true love is a love returned in kind. The Empire ended up scraping the project, but the rods found their way into many different hands over the years, often leading to a happy lives, despite intents of the user.

    Twelve rods were originally made for the empire, and the maker, Catyr, was asked not to pass on the spell or make additional rods. To the empire’s knowledge, he complied with this request. After they learned of the effects these rods could have, five were taken back and destroyed by the empire, due to the danger of their use. Seven were unable to be found and are said to still remain.

    As a side note, ultimately the Brailian Empire was absorbed by the Meados Kingdoms due to a marriage of the Kingdoms’ prince with the Empire’s only heir, the princess. It is rumored that one of the rods, made to infiltrate and defeat the Meados Kingdoms, is the cause behind the alliance and the defeat of the Empire. It is not known if the rumor is true or who used the rod on whom, but the rumor continues that one rod is kept safe within the treasury of the Meados Kingdoms.

    Effect: The spell will cause the target to fall in love with the caster. This has a 50/50 chance of either lasting 24 hours, or permanently. The target should get a saving throw in a stat such as Willpower or Spirit. When cast, the spell also has a 50/50 chance of affecting the caster as well as the target. If it does, the spell lasts on the caster for the same duration as the target.

    I hope you all can use this magic item to have a little fun in your games!

    (Edit: I added a little to the history and made a note that due to the rods power, it should be considered an artifact level item)

    While I am still planning on releasing my dungeon map, I have been sidetracked by school work, but fear not, I will have it out before the end of this month. However, now that I am finished with school for the semester, I find that I just want to play a game.

    It’s always tough getting people to want to play the exact same thing that you want to, so I thought I would try out the Mythic GM Emulator by Word Mill Games. I have read some good solo adventures by Risus Monkey (you should read his stuff, it’s awesome) detailing an adventure he has been playing and it just sounds awesome.

    I have already rolled up a character for my game, using Risus of course, and plan to run it soon. Right now, I am programming in the rolls in a small little Java app, that will hopefully make my life a little easier as I play. Of course, if I don’t finish it soon, I will have to just play without.

    I’ll be sure to post my exploits here and let you know how it worked out.

    Quite a while back now, my good buddy Matt got me into the game Warrior, Rogue & Mage. It is a very interesting game system that piqued our interest because of the simplicity of it. We have continued to move towards less crunchy games in our gaming group and this one seemed to fit pretty well. We were able to play test it only once, but we liked the game mechanics. You can read the game we played on Matt’s blog here: WR&M game.

    The game was great and the rules were easy to follow. By the end we liked the system, but decided we needed to play test it some more. We will definitely be using it again in the future. If you have not heard of WR&M or had a chance to read it, I recommend you download it immediately and read through it the next chance you get. In the mean time, I thought I would post my character here for the Compendium. So, without further ado, here is Danion Rinklefin.

    Danion Rinklefin
    Talents: Micro Earth Elemental (Van Pebbles)

    1st – FrostBurn, Telekinesis, Magic Light, Healing Hand
    2nd – Healing Light, Mage Armor, Lightning Bolt
    3rd – Firebolt

    Warrior – 3
    Rogue – 1
    Mage – 6
    HP – 9
    Mana – 12-2-2
    Defense – 6
    Fate – 1

    1 – Thaumaturgy
    2 – Alchemy
    3 – Polearms

    As you can see, Danion is a mage of considerable skills. He has a bonded companion in the form of a small earth elemental that he affectionately named Van Pebbles. He is well versed in the spells department and he knows his way around a polearm if the need arises. Danion is a lighthearted human of small stature, big heart, and mischievous nature.

    We were able to play a second session of Diaspora last night. I was looking forward to it because we ended on a cliffhanger last game that seemed to be the start of a conflict. I was right and I got to experience the rules of combat in Fate for the first time. Brennen ran the game again for me and John, here’s how it went

    Lanky humanoids that looked to be made from or coated in tar confronted us at the mouth of a path going into the forest. One taller than the rest stood out and made a threatening motion with his spear and we prepared to fight. Well, at least Sl’th’x did, Mara took off and vanished into the trees before the fight even began. Sl’th’x was surprised at Mara’s action, but he buffed up tall, trying to appear large and scary in the hope that it would scare off the people and leave him to the gold chuck in the ground. It didn’t work.

    The guy out front chunked his spear at Sl’th’x with amazing accuracy. The spear hits, but thanks to Sl’th’x’s thick scaly hide, it only produces a small wound. The wound unfortunately begins to bleed freely. This enrages Sl’th’x and he throws down his energy trident and speeds forward, attacking the humanoid with teeth and fangs.

    Meanwhile, some of the tar people follow Mara into the woods. She drops down from the trees and eliminates all four of them with some stunning moves. She then attempts to draw more of them into the woods so she can dispatch of them just a quick.

    Sl’th’x flips blood at the creatures eyes as he rushes him, but the creature is agile and avoids Sl’th’x attack. They dance around, each trying to land a good solid blow on the other, but neither is successfully. Finally, they lock their arms together, trying to overpower each other.

    This is where we left off for the night. It ended up being a fairly short, but fun night. The combat ended up taking so long because we were all new to the combat system in Diaspora. We spent a lot of time making sure we had all the rules correct and it was tough for me to figure out when and how I should use my fate points. I am positive though that next week it will go faster and will continue to do so as we grow comfortable with the system.

    I had to give Brennen a hard time because combat for me sure did seem like a lot of misses, but I enjoyed the game. I did miss a lot, but, it is important to remember that my character was not built as a combat orientated character and the dice were not treating me well either. So far, I like it much better than a d20 system because I do feel that the dice are much more balanced.

    I am looking forward to next week and hopefully I will put some hurt on that tar creature!

    We got a chance to play Diaspora this week, ran by Brennen. The two players were me and John, and our characters are Sl’th’x and Mara.

    The story begins with us and two other crew members, Captain Jack Mattson and Lena, getting hit from the military for a job we had just pulled. Sl’th’x deftly gets them to a different planet, but has to sacrifice the ship in order to throw off pursuit and makes a crash landing in a large body of watter not too far from off the coast from the city. The crew ejects in a cargo container before the ship actually crashes, and are carried underwater. Sl’th’x can breathe underwater, and thanks to some drugs administered by Lena, the rest of the crew is able to endure for a limited amount of time.

    Mara does not seem to be able to swim, or she is starting to panic, so Sl’th’x ties a cord around him, and then ties it around her as well. His intent is tie it around the rest of the crew as well, since he is the best swimmer, and swim them all to safety, but his actions are interrupted by a giant size eel! Sl’th’x acts fast, raising his energy trident and tries to fry the creature, but misses. He then gets lucky and fries the eel, using the cargo container as a medium to delivery the bolt right into the creatures mouth, but the trident is pulled form his hands in the act. He then cannot see Captain Mattson or Lena, so he swims Mara to the surface. He leaves her there to go search for the other two.

    When he gets back down there, he cannot find anyone, but he sees bigger aquatic life is beginning to move into the territory. Then he sees another eel, not as big as the first, but still bigger than him, with a foot sticking out of its mouth. He looks for something to use to kill the eel with, and sees a flickering light below. Heading towards it, he finds his energy trident! It appears to be broken, but he makes a few adjustments to it and thinks it will still be able to make a couple of shots. Looking around though, the eel he saw is no where in sight.

    He finds no other signs of the rest of his crew, and not wanting to leave Mara alone for long, heads back to the surface. He finds Mara and another body with no head floating by her. They decide it is best to get to the shore and hope the others made it as well. Sl’th’x ties the rope back to Mara and he swims swiftly for the closest shoreline. They make it to a beach, but the environment looks very wild and foreboding.

    They take a few minutes to gather their thoughts, and then Sl’th’x sees something glinting with sunlight several yards down the beach. He takes off for it, and finds what looks to be a large lump of gold sticking out the sand. He reaches down to pick it up, and gets an electrifying shock. Through stout resolve he is able to let go. When he does, he finds Mara running up to him, asking him what he found. He doesn’t know, but he is determined to find out. He thinks that if he can yank really hard, he could pull it out of the sand and stop it from shocking him. He crouches down and tenses his muscles, then grabs the object again and pulls with all his might. Electric shock jolts through his body again, but this time he continues to pull and refuses to get go. Finally, the shock lessens and stops altogether, but the item does not budge. He then begins to dig around it, trying to find the bottom.

    It is because of this object, that both he and Mara are surprised by the appearance of humanoids as they surround them. They are holding spears, and around there necks hang necklaces with what appear to be gold nuggets. Sl’th’x eyes focus on the gold nuggets hanging around their necks as he contemplates his next move…

    This is where we ended the session for the night. It is a fun game so far and Brennen did use many compels throughout the game. I am looking forward to finding out how a longer combat encounter is going to go. I was a little disappointed that our two NPC’s seemed to have died. I was hoping that they would turn up throughout our game as valuable allies in different situations. They still might I guess, we will just have to see how Brennen plays it.

    We were able to play our second game of dragon age again this week.  We played twice in a week, that alone should be able to tell you how much we liked it.  We even had a second player join us for this game, and this game turned out just a fun as the first night.

    Sorel, Alex’s character, ran up to meet the group just as they finished killing the wolves.   He had been trailing behind, hunting for some dinner.  Once he got there, the group broke apart the frozen blight wolves and tossed them outside, then they pulled the barn door shut and secured it with ropes and chains from inside the barn.  Then they cautiously went up the ladder looking for the source of the noise.

    In the loft, they find a very injured female Dalish elf.  When they approach, she opens her eyes in fright, wild and unseeing.  She tries to flee, but instead, collapses, unconscious.  The group checks her over and finds her clothes torn and bloody from many scraps, and one hideous wound in her side.  It looks badly infected and her skin is burning with fever.  The wound appeared to be made by the same thing that killed all the others.

    Sorel, a city elf, tends to the  to the girls wounds, but he is barely able to make it better.  Without more help, he is convinced she will die.  He asks Merril to help her and even though she is worried about another fight during the night, she uses the last bit of magical energy she has to heal her.  The Dalish girl looks much better as soon as she is healed, and begins to sleep more peacefully and Merril says that she will wake after a few hours of rest.

    The party pulls the ladder up into the loft and decides to spend the night in the barn.  Sorel and Blaen agree to take shifts in order to let Merril sleep the full night to regain her energy.  Though they could hear different things during the night, scavengers taking care of the bodies, nothing else happened.

    In the morning, when the girl awoke, she was very thankful and explained what had happened to her.  Her name was Eshara, and she had escaped from something terrible.  Her people had been run out of Viventor over heated words between some of the drunken villagers and some of the Dalish hunters.  Leaving the town early, they had traveled through the forest for about a day and a half when their scouts had started to disappear.

    After several more of their people vanished, they decided to head back to Viventor at a quick pace.  They got within a half a days journey from the town when they were attacked by darkspawn.  It turns out, they ended up turning the elves into darkspawn as well, and killing those that fought back.  Eshara was able to escape from the ruins they had dragged her to, but they followed her.  She thought she was safe once she made it to the farms, and hid in the loft, but the darkspawn found the farm, and killed everyone there.  They didn’t find her, but she hated that they all died because she was there.

    Sorel went to check the rest of the farm houses and found only dead bodies, it was not a pretty sight.  They decided to go help the elves after Eshara pleads with them to and debates about warning the town first.  They think to send Eshara, but she tells them they would probably not accept her.  The party, also being two elves and one human, decide to just take off for the ruins.  Eshara sketches out a brief map for them to follow.

    Before they leave, they have Eshara read the word written on the barn.  She tells them it is “Mythal” the elvish god of vengeance.   The party worries about what this could lead the town to believe, so after they send Eshara on the horse away from the farms and the town, the light the barn on fire.  They figure it will hide the word and bring people from the town to find out what had happened.

    The scene ends with them walking away from the farm at a fast pace, with the giant inferno that was the barn, burning behind them.

    This was a great session, and we are looking forward to playing again next week!

    We are starting a Diaspora campaign, ran by Brennen. I really like the rules so far and am looking forward to playing. So far, we have created the cluster, created our characters and talked about how we are starting out together. I enjoyed both the cluster and character creation process and the results are always fun to read. We had a lot of laughs while creating both, and I am looking forward to playing next week.

    I do find the character creation process a lot more difficult than most other games though, simply because there is so much more we have to think of and write. I also believe that when the options are so wide open, I have a much harder time narrowing down what I want and coming up with something that isn’t straight out of a movie or book. I don’t know if anyone else has this problem, but once I powered through it, I was really happy with the results.

    I decided that I did not what to play a humanoid. If we were playing hard sci-fi, then I was going to play some weird alien race. What I came up with was a naga creature that behaved more hive-like than humans. They also happen to be a little like dragons in the fact that they desire to acquire a hoard of treasure. The closest picture I could find that is similar to what I have pictured in my mind is the creatures from the world of warcraft game.

    Here is my character in our upcoming game. Let me know what you think!

    Sl’th’x Veral’x
    Tracks – stamina 4, assets 3

    Health – 000 00
    Resolve – 000
    Wealth -000 00

    Fate Points – 4
    Phase One: Growing Up

    Hatched on the planet Zemm, Sl’th’x was trained in two primary categories; piloting and engineering. Sl’th’x showed much more aptitude than normal for learning, than normal workers need, and was assigned to Ryth colony learning center. Ryth are much larger than Zemmese and Sl’th’x had to make up for it by being quick of both mind and body. Sl’th’x quickly learned that technology and speed can make for his weaknesses among the Ryth. Many Ryth suffered malfunctioning equipment or shocking surprises due to their harassment of Sl’th’x, of course, sometimes his own devices backfired on him.

    You may be bigger, but I’m smarter…
    That malfunctioned? How shocking…

    Phase 2: Starting Out

    Once he finished learning center, Sl’th’x was assigned upgrade most of the systems on planet Olynks. Olynks was mostly a mining planet, and far from exciting. Sl’th’x worked hard so that he could get off that planet as soon as possible and due to his work ethic, he was assigned to ship piloting and maintenance when his work order was complete. Sli’th’x piloted many of the different ships throughout the Crichton system. Once, at the edge of the Crichton system, Sl’th’x saw a ship from outside their system and thought it was beautiful. He grew determined at this point to explore other systems once his service is up.

    Technology is power in the Crichton system, and Sl’th’x is determined to learn and use all available. Sl’th’x has admired the hoards of many of the older colleagues that he learns from and looks forward to growing his own one day.

    Connoisseur of Fine Spacecraft
    No Job Left Unfinished

    Phase 3: Moment of Crisis
    Noting Sl’th’x desire to see other star systems and his abilities with both piloting and technology, the Nests decide to assign Sl’th’x to the Foreign Technology Acquisition Division (FTDA). Here they train Sl’th’x in subterfuge, acquisition, and fighting. He then is sent with a team on a mission and gets to pilot his first ship outside his system, a big mining vessel. The mining vessel has some hidden capabilities in both weapons and stealth and they are sent to capture a newly designed ship in the Herbert system. They are taking a cargo load of special ore to one of the houses in Herbert as their cover.

    Something goes wrong, I’m still not sure what, maybe we underestimated one of the bribes or something, but some of the crew died leaving Sl’th’x in charge. The mission unaccomplished thought, and he had to figure out someway to salvage it. Luck came in the most unexpected way, a request for discrete transport from a humanoid girl. He could not resist giving a ride to a humanoid girl, Mara, when she shows him the pouch full of gems she is offering for the ride.

    Once he takes her to where she needs to go, she also helps him by letting slip a couple of locations of private house ports that have the ship he is looking for. He is able to use the gems to make bribes to get into one of the ports and is able to steal the ship and complete his mission, earning him a lot of status from the Nests.

    Sl’th’x has now completed his required service to the Nests and has set out on his own. Deciding to go into the outside world, the Nests insisted on training him in the way of combat before sending him off to collect his own hoard. This training comes with an understanding that he can be tapped, and paid well, for Nest missions if required.

    All That Glitters…
    With Strings Attached…

    Phase 4: Sidetracked
    Captain Jack Mattson assembled a tight crew for his infiltration and retrieval mission. He was the leader with all the plans and contacts, I was the pilot, Mara would handle entry, and Lena could handle the silent and non-lethal method for dealing with the guards as well as be able to patch us up if necessary or enhance abilities with drugs for a short time. We could all handle ourselves in a fight, and I probably the least experienced in that area.

    The plan went flawlessly, until the end. Then we had to fight our way back to our ship. Even that wouldn’t have held us up if there hadn’t been a military ship arriving in orbit just off world. They tagged the ship I had been promised in payment, as well as my image before I jammed them. Fortunately for me, most of my race look alike to humanoids.

    I made it to the next world before the military was on us too hot to evade. Captain gave a command then that me me think he was crazy. Crash the ship he said.

    Using some of my best maneuvers, I got our ship over the water close to a city. Lena administered some drugs to the others, but did not know how they would affect me. I told her they were not necessary. The captain nodded, but I could tell he wasn’t sure if I would survive or not.

    I allowed the ship to take a direct hit, and then crashed it into the water, making sure it would make a big explosion. Fortunately, we jettisoned into the water just before, making sure we went deep. I had no problem, we can breathe under water, and thanks to the drugs, the others didn’t either.

    When we made it to the city, we were glad to learn that the military counted no survivors of the unfortunate ship malfunction and crash landing into the water off. Captain asked what he could pay me for sacrificing the ship like that to save us all. I smiled and said a copy of the plans we stole would do. He didn’t like the idea, but he agreed to it. Humanoids don’t mind stealing for other humanoids I guess, but they don’t like the idea of my kind getting ahold of some of these secrets.

    Those plans made me a modest fortune when I turned them over to the Nests. Military technology is always among the best technology. I was able to by my own small ship with that. Looks like I could go into business for myself now.

    Any landing is a good landing
    Seen one Eel, seen em all…

    Phase 5: On Your Own
    Sl’th’x has made his way to the Pohl galaxy and has been content to get a good base of operations going as a transporter of goods. His ship may not be the largest or fastest, but he is a reliable pilot that is not afraid to travel to any galaxy. He has built up his reputation as a dependable transporter and has been able to use it as cover to move some of the Nests operatives when the need arises. He continues to look for information about new or rediscovered technology of interest, as well as anything that can make him money. He has started to collect items from the worlds and systems he visits. He is now seeking a rare book that is said to detail how to use the mystic power of the Pohl monks and the ways to use N’Aurbeen spice to alter the minds of others. This book is only rumored to exist and the rumors stats that the monks will go to any length to destroy copies outside of their hands. If it exists, the Nests would find it very interesting.

    Dependable transporter
    Curious Collector of the Dangerous

    Agility, Aircraft, Archeology, Assets (the Nests), Brawling, Computer (space), Engineering (space), Intimidation, Navigation (space), Pilot (space), Repair, Science, Stealth, Vehicle, Stamina (track), MicroG (combat), Energy Weapons (combat)

    1: Energy Weapons (combat), Aircraft, Science, Stealth, Vehicle
    2: Brawling, Agility, Navigation (space), Engineering (space)
    3: Assets (track), Computer (Space), Archeology
    4: Stamina (track), Repair
    5: Pilot (Space)

    Claws, Toughened hide, Military-grade pilot

    Ship, Repair tools, Hand computer, Nests papers, Energy Trident

    T2 Personal Starship
    Sometimes you just want to get away from it all.
    V-shift 3, Beam 0, Torpedo 2, EW 0, Trade 2
    Frame OOO OO
    Data OOO
    Heat OOO
    Civilian: can be piloted without military training.
    Slipdrive: can traverse slipstreams.
    Skeleton crew: can be piloted with as few as one crew member.
    Interface vehicle: has a separate vehicle capable of landing on planet surfaces.
    Firewall: base defense 2 against EW.
    The freedom of solitude
    Navigating by the stars
    Every single control within reach of one seat
    Walnut and brass
    Nautical tradition