It was so much fun making the first geomorph last night that I came right home from work today and started working on a second one.  (While the kids were sleeping of course.)  This one didn’t turn out as well as I wanted it to, but who knows, someone might find a use for it.  It also took me a lot longer than I wanted it to. Right now I am using Adobe Illustrator to create my geomorphs, but I might try Photoshop or Fireworks to see if they are any easier.

I continued with my cave theme, making more of a vast cave complex complete with water, pits, and stalactites/stalagmites. This should work with any of the other geomorphs and you are free to use it however you see fit.  Please let me know what you think!


BearMeadows Geomorph 2


This post is also associated with the RPG Blog Carnival hosted by Dyson Logos.


6 Thoughts on “Geomorph #2

  1. I really like the look of these, it appears to me to be a mish-mash either sci-fi or cartoony styles. DOnt take that the wrong way, I love the fluid feel of the dungeon, and it is probably way more natural and realistic of what a dungeon should look like than those things I make!

  2. Nice morph. I have this little web app that makes maps based on geomorphs. Would you be interested in letting me feature yours?

    PS – If you like drawing in vector but Illustrator is frustrating, try open source program Inkscape.

  3. Pingback: RPG Cartography Carnival – 1/3 Done « A character for every game

  4. Pingback: A Month Of Awesome Maps – RPG Cartography Carnival « A character for every game

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