So I was inspired by Matt’s #Fridayfiveminutemap and wanted to see how fast I could make a simple map in CC3.  I decided to map the Mayor’s Office for two reasons:

1. I need this map for my Rise of the Runelords game (this is the main reason)

2. I wanted something that was not too big in scope so that it would be fairly quick to map.

I am actually quite pleased the results.  Using CC3, and mainly the Dungeon Designer 3 add-on (which is a must-have add-on in my opinion, it is a worthwhile investment), I was able to make the following map in about 15 minutes during my lunch break today.  This even includes making a new tool for the wall I ended up using.  Let me know what you think!  I’m happy with my results.

My Rise of the Runelords, Pathfinder game is tomorrow night, and we are on Session 5.  Last week the party had to move to a new inn since the one they were staying in burned down. So they took up lodging at The Rusty Dragon, which just happened to be next door to their old inn.

I found a really nice map online to use that was made specifically for this inn, but it is a large file and it would not load for at least one of my players. That prompted me to go ahead and make a new map using CC3. I based the foundation of the inn on the map that was provided with Rise of the Runelords, so the inn size should be pretty accurate.  I only did one floor however, even though I am sure there are at least two floors.

The owner is also a bard that plays for her patrons each night. So what I decided to do was make a round stage in the center of the room, that had a stone bar that goes all the way around it. My idea here is that the owner would serve drinks at the bar, then when she decides to play, she can just hop up on the stage behind her and play for the crowd. The rest of the main hall is full of tables.  Then you have the kitchen to the back and the lodging rooms to the left side of the inn. The rooms range from a cheap common sleeping area to a couple of nice private rooms in the back.

Let me know what you think!

Rise of the Runelords - Pathfinder Game


I received some good feedback on the inn, so I made a few additional changes.  Let me know what you think of this new version:

Since I bought CC3 I have spent a lot of time playing around with its features, watching tutorials, and trying to figure out what all I need for the different games I am playing.  One thing that kept coming up, I even mentioned it in my previous post, was my need for several maps of cities.  Mainly because my Pathfinder campaign was fighting off a goblin raids throughout many different places in the city. So I decided to go ahead and dive right into the Profantasy software and bought City Designer 3 as well.

I am glad I did, it has a lot of good stuff in it and it has definitely made mapping cities a lot easier.  I made this map very quickly and easily with the software. It is for a play by email game I am playing with one of my buddies.  I enjoyed making it and feel like it is a pretty good map, especially considering it is my first city map using CD3.  The software was definitely worth the investment.  Let me know what you think.

I started playing with a new online group again this year and have enjoyed the first three sessions so far.  GMing for a new group, using a game like Pathfinder, has really made me remember the importance of maps.  I’ve been playing with a group that doesn’t really utilize battle maps with games where they don’t really matter for so long, that I am out of practice.

It excites me though because I always used to love making maps.  I always sucked at it, but I still enjoyed it.  After a few days of me trying to make maps on my own in MyPaint, I realized that yep, I’m still no artist.  So I decided to use some Christmas money and buy a mapping program.

The first program I decided to go buy was Dundjinni.  I had always liked the program and had considered buying a few a years ago, but never did.  After looking at the maps that it could produce, I once again decided to give it a try and downloaded the demo and played with it for a bit.  Once again I liked it and went to buy it and then I found out something unpleasant.  It was no longer for sale!  It seems the owner went MIA a year or so ago and no can buy it anymore.  Made me sad to have the money in hand ready to give it to someone and not be able to.

Then I went over to Profantasy and started looking at Campaign Cartographer 3.  I had also liked this program before but didn’t consider it at first because it is (edited for clarification) more expensive and, I felt, more of a professional’s piece of software, and I am far from a professional.  However, after talking with the community and looking through some of the items, I decided to buy it.  I also picked up Dungeon Designer 3 as well and then I started watching the tutorials.  And boy, and I glad I did!

It has nice user made tutorials by the way, you should check them out if you are interested.  However, I did run into a problem when I couldn’t get it to work properly on my Windows 7 64 laptop.  I could install it and run it, but if I tried to create a new file, it dumped me out every time.  I tried everything they had listed in the forums as fixes, but nothing worked.  I have put in a ticket to the support guys but haven’t heard anything yet. (It has only been a day or so, and over the weekend, so I didn’t expect to.)  Then I decided to give it a try on my Linux laptop using Wine and guess what, it worked with no problems.  I didn’t even have to do anything special.  Anyway, I hope to get that sorted out soon as well.

That being said, I am absolutely loving CC3 and DD3.  It is a great piece of software that makes sense and is much easier to use that I have been led to believe.  Yes it has a higher learning curve, but just after a few video tutorials I was able to make the map you see below.  I think anyone could learn to use this software well.  Hats off to Profantasy for a good piece of software that is worth the money!

So the first map I decided to make was, naturally, an inn.  Because let’s be honest, you can never have too many inns.  I mean, your PC’s are always itching to go to an inn and decide what to do next.  I decided to name it The Stag Inn, since it is close to the name of one of the inns in the city the players are currently in, and I think I can just transplant them to it.  Please take a look and tell me what you think.  I used Dungeon Designer 3 to make the entire thing.  I’m happy, but still need to figure out how to do a few things, like make the road look more like a road and connect some of the corners of the walls better.

All in all though, not a bad job for my first try.  Next up, I’m going to try to make a city.  And no, I did not buy City Designer as well…I’m just going to see if I can make it happen using what I have.  I don’t want to spend the extra money right now just to make one city map, although, I might, since chances are good my group may go to more cities in the future.  Also, why doesn’t the program come with more symbols and textures? (edited: please see the comment by Ralf below. He is right, I was not looking for the symbols int he right place, it does come with quite a lot of symbols in a wide variety.)  I’ll let you know how it goes. (Edit: it is going great so far!)

Download the full version without a grid here, and with a grid here.

Interested in my game?  Check out my Obsidian Portal page!

(Edit: I updated to the post to clarify how much I am liking CC3 and DD3 and to recommend it to other people)

I had the desire to make another geomorph tonight, only this time, I wanted to use a different background.  So, instead of the standard scribble that I was using, I made a little symbol of just some rocks and a single bone, then put them in the geomorph as the background.  I like the results, but may play around a bit more and make a slightly different one.

This geomorph is very simple it has a couple of rooms, some doorways, a few secret passages, and some stairs.  Other than that, it is wide open for any GM to fill what what ever evil or harmless items and monsters that they want.  I hope you enjoy it, let me know what you think!


I drew my fifth geomorph last night, but then was too tired to post it.

There is a lot going on in this geomorph, lots of actually passageways and doorways.  There is a little room at the top with water in it, connected to most of the other passages.  A small room at the bottom has a carving of the sun on the floor, while the big room at the top has a pentagram.  Once again, there is a room not connected to any of the others, but it does have a stairway leading down.  I had the thought that someone could come up into this lone room from a lower level to find a worthwhile reward there.

Whatever you decide to do with it, I hope you have as much fun using it as I did making it!

Let me know what you think!


This post is also associated with the RPG Blog Carnival hosted by Dyson Logos.


Well, I got the geomorph fever again tonight and couldn’t go to bed without finishing this one.  My motivation for this one was circles!  I wanted to have a bunch of overlapping circles at first, that had little trapdoors or something leading down through them.  That didn’t work out however, so I just went with the basic circle theme. You don’t see circular rooms very often in a dungeon crawl, so I thought it would make this geomorph feel a little more unique.

The only features in this geomorph are the giant pit, the pool of liquid, the secret door, and the mushrooms.  Yes those are mushrooms, at least in my mind.  In your game they might be rocks, or circular crystals, or baby jellies huddling together.  If you use it, let me know what you decide to make them!  As for the pool, my thought was either it is poisoned water, or it is some other type of opaque liquid, like mercury.  Whatever you choose, I hope you can use this geomorph and have fun with it!

Let me know what you think!


This post is also associated with the RPG Blog Carnival hosted by Dyson Logos.


(Edit: I realized my geomorph was tragically flawed. So I edited it.)

I had some free time this morning and decided to make another geomorph. Snikle thought my geomorphs looked a little Sci-Fi, so I decided to run with that theme and add a slightly Sci-Fi element to the geomorph, mysterious obelisk. What could have broken the obelisk and knocked it to the floor? I also added two other man made items, a flimsy walkway across a pit, and a doorway from one cavern to another. In one of the caverns I added what looks like water, but I imagine it to be a massive blue ooze, waiting for unsuspecting victims.  Or perhaps many smaller blue oozes.  All up to the GM of course.

BearMeadows Geomorph 3


Let me know what you think!


This post is also associated with the RPG Blog Carnival hosted by Dyson Logos.

It was so much fun making the first geomorph last night that I came right home from work today and started working on a second one.  (While the kids were sleeping of course.)  This one didn’t turn out as well as I wanted it to, but who knows, someone might find a use for it.  It also took me a lot longer than I wanted it to. Right now I am using Adobe Illustrator to create my geomorphs, but I might try Photoshop or Fireworks to see if they are any easier.

I continued with my cave theme, making more of a vast cave complex complete with water, pits, and stalactites/stalagmites. This should work with any of the other geomorphs and you are free to use it however you see fit.  Please let me know what you think!


BearMeadows Geomorph 2


This post is also associated with the RPG Blog Carnival hosted by Dyson Logos.


So, the few RPG Blogs that I read and respect (Risus Monkey, A Character For Every Game, . .lapsus calumni. . among others) have really shaped what I post on this blog. I find myself always posting my character write-ups because I always find theirs so interesting. The same holds true for game write-ups and mapping.  They have several projects that they all participate in together, and one of them is their dedication to the geomorph project that was started by the Dyson at A Character For Every Game. I have always enjoyed the geomorphs they create and use them when I can. Dave’s Mapper is a great tool that brings them all together for a dungeon generator. On top of all this, there is now a new project to make DungeonMorph Dice, that just recently met its funding goal.


My respect for these bloggers have made me want to make a geomorph as well, and who knows, I might even make a whole set of these.  With that intro, I give you my first geomorph:


The idea behind this geomorph was either an amphitheater, arena, or perhaps just a central gathering place in a cave complex.  It has seating all around the circle as it descends to a flat area at the bottom that has a giant bear paw carved into the rock.  What does the paw represent and who were the people that used this?  Were they druids that all shared the same animal form of a bear?  Perhaps a clan of were-bears meet here to challenge each other to games of strength.  Maybe it was a gathering place for a dark cult that used it to make sacrifices to the dark god Bearthulhu.  Man, all of these give me good ideas for side adventures!

I hope you enjoy this geomorph and find some way to use it.  Please feel free to use this geomorph in whatever way you see fit, it is free for public use. Let me know what you think!


This post is also associated with the RPG Blog Carnival hosted by Dyson Logos.